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Spare Golem Arm

OdinVanguard

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--Optional--

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Spare Golem Arm / Spare Golem Arm
Cost: 5 :earth / 4 :earth
Stats (if creature or weapon): ATK | HP / ATK | HP
Ability(ies):
  • unupgraded: " Animate a replaced weapon. Unready. Reready if it leaves play.
    0 : Sacrifice to endow target golem with your current weapon. "
  • upgraded: " Animate a replaced weapon. Unready. Reready if it leaves play.
    0 : Sacrifice to endow target golem with your current weapon."

Two related functions, one card. Golem and weapon manipulation have become earth's thing now, so here is something to help expand both element themes at once.

Function
1) When you replace your current weapon with a new weapon, the old weapon gets flown and this card is unreadied. It will only reready if the animated weapon leaves play. Note that this prevents you using the second ability on this card.
2) Sacrifice this card to endow a target golem with your weapon. This works just like a crusader except that it automatically choose the weapon you have equipped and endows a golem that you target. If the golem already has an ability, it gets replaced by the ability on the weapon. If you have no weapon, this ability can't be used. Lastly, this ability can endow an immaterial weapon since it doesn't target directly. In that case, the golem you pick becomes immaterial.

Have fun juggling chakrums and firebrands
... And see if you can find the hidden anti-golem CC built in ;)
« Last Edit: June 13, 2015, 07:48:40 pm by OdinVanguard »


serprex

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OdinVanguard

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Too easy to setup infinite damage OTK
You could always use the same method as for siren. Don't allow boomstick to target another creature that has the boomstick ability on it.

Maybe I'm missing something, but I can't see another OTK possibility.

hmm.... okay I see one more way, but its by no means "easy"
You would have to use living weapon to make a siren into a weapon. Endow that onto one golem. Then replace it with a boomstick and endow that onto a second golem. Then you would have to use SOR on both of those. The siren golem would sing to the boomstick and the boomstick would then make the siren golem attack which would reset sing ... and repeat...
Of course takes a trio at the minimum...
It takes 2 of these cards, a siren, 2 golems, a living weapon, 2 SoR, and probably a good shield to keep the sing from killing you at the same time...
Thats a 7 card combo... There are much easier OTK's to pull off.
Moreover, you have to have the 2 of these cards in play on the previous turn since permanents don't enter play readied.
« Last Edit: June 15, 2015, 06:01:39 pm by OdinVanguard »