--Optional--
-------------
ATP Synthase / ATP Synthase
Cost: 9
/ 7
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Replace active skills of all cells and skilless creatures with: ' Respiration: Create an AMP card.' Consume remaining ."
- upgraded: "Replace active skills of all cells and skilless creatures with: ' Respiration: Create an AMP card.' Consume remaining ."
Thematic / background info:
ATP synthase articleGives the 'respiration' skill to all of your cells (replaces mitosis) and skilless creatures in play. This includes both regular and malignant cells and any creatures that have no activated skill (frogs, dragons, etc) or creatures that have been lobotomized.
The respiration skill generates an AMP card in the owner's hand. This card can be cast to buff a target creature for +1|+2. If the target has respiration and the owner has
quanta, then the AMP is converted into an ATP card instead.
ATP provides a much stronger buff (+3|+2) at a slightly higher cost. It also generates an ADP card at the end of the turn.
ADP provides +2|+2 and produces an AMP card at the end of the turn.
The ATP, ADP, and AMP cards are shown below. Each gives a buff to a target cell.
When ATP is used, an ADP card will be generated at the end of the turn. When ADP is used an AMP card gets generated. If AMP is used, it disappears like a normal spell.
Note that the new cards appear at the end of the turn. This is to prevent abuse by allowing infinite cycling in a single turn.
The ATP, ADP, and AMP cards could be made available individually, or left unbuyable like malignant cells.
I have them only able to target cells right now, but this may be extendable to any creature. I'm not sure if that would make it too powerful or not though.
-Artwork:
-ATP synthase art is a rendering of the crystal structure of ATP synthase. (Sadly I'm missing the stator portion
)
-ATP,ADP,AMP are renderings of the molecular models.
-Renderings made with VMD. ATP,ADP,AMP models built using Avogadro.
Spoiler for ATP:
--Optional--
-------------
ATP / ATP
Cost: 2
/ 1
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Target cell gains +3|+2. Add an ADP card to your hand at the end of your turn."
- upgraded: "Target cell gains +3|+2. Add an ADP card to your hand at the end of your turn."
Spoiler for ADP:
--Optional--
-------------
ADP / ADP
Cost: 1
/ 1
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Target cell gains +2|+2. Add an AMP card to your hand at the end of your turn."
- upgraded: "Target cell gains +2|+2. Add an AMP card to your hand at the end of your turn."
Spoiler for AMP:
--Optional--
-------------
AMP / AMP
Cost: 1
/ 0
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Target creature gains +1|+2. If it has the 'respiration' skill, absorb and add ATP to your hand instead."
- upgraded: "Target creature gains +1|+2. If it has the 'respiration' skill, absorb and add ATP to your hand instead."