Dodgeball / Dodgeball
Cost: 1
/ 1
Stats (if creature or weapon): 3 | 1 / 4 | 1
Ability(ies):
- unupgraded: " Instead dying, give it to foe. (Tag)0: Goes into random slot. If the slot was occupied, move target to an other slot and goes to it's owner's hand."
- upgraded: " Instead dying, give it to foe. (Tag)0: Goes into random slot. If the slot was occupied, move target to an other slot and goes to it's owner's hand."
Description / clarification
Rather a fun card, but there's no Other creature, so... why not.
It does not trigger death effects, so effects, statuses and others remain. If LW-d and destroyed, becomes the weapon of foe. Passive ability. Poisoning it would make a funny, side switching creature with insane poison stacking (sad, it does not die, so no synergy with Epidemic)
Edit: It evades the targeting what would kill it, or resets own HP to 1 if "killed" by poison.
Edit: Seemed UP compared to Skeleton|Shadow, became more cost effective. Gain "Tag" active. Tagged Dodgeball activates it's Tag effect.
Edit: Bounce and giving 1 cost to nerf Dodgetal.