--Optional--
-------------
Unupgraded Name / Upgraded Name
Cost: 3(Fuse)
/ 4(Fuse)
Stats (if creature or weapon): 2|3 / 3|6
Ability(ies):
- unupgraded: "Animates a replaced enemy weapon for you. Gain a charge if it leaves play. 3 Charges.
Fuse: Pay cost from 1 element." - upgraded: "Animates a replaced enemy weapon for you. Gain a charge if it leaves play. 4 Charges.
Fuse: Pay cost from 1 element."
One elemental's trash is another's juggling act.
Yet another idea to promote the Fuse cost mechanic and type Other creatures.
The Fuse mechanic means that this cards cost must be payed using a single quanta type. This is to help mitigate over-favoring rainbow decks.
Basically, when your opponent's equipped weapon gets replaced by a new weapon, the old weapon becomes an animated weapon on your side.
Makes a nice side buff to give (effectively lets you animate enemy weapons
).
Could also make an interesting combo with living weapon + give.
... There is also a combo or two with giving the juggler itself to your enemy...
Your opponent's weapon has to be replaced for this to trigger. Spells like deflagration or midas touch will not work.