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Elements the Roguelike

serprex

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I think I'm going to get around to doing EtR eventually. Should start before end of year. Feel free to post ideas, I'll probably disagree

https://github.com/serprex/EtR
« Last Edit: August 14, 2015, 11:48:39 am by serprex »


Chapuz

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What's the game that inspired you, Enchanted Cave 2?

What I would like to see remade is Elements the Armies, based on BattleCry from Berzerk Studio (they got bankrupted and had to fire everyone, so this game won't be updated anymore). If you don't know this game try it a couple of days.


Shinki12345

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Elements the roguelike??? Please explain a bit more, this could mean many different things.


kvaak

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Elements the roguelike??? Please explain a bit more, this could mean many different things.

Code: [Select]
You open a door. The door creaks loudly!
An otyugh comes into view. The otyugh bellows!
Here: an open door.
You hit the otyugh but do no damage.
The otyugh tentacle-slaps you!
The otyugh attempts to devour you but fails.
You miss the otyugh.
The otyugh tentacle-slaps you!
The otyugh attempts to devour you but fails.
q - quaff which item?
The alchemist's potion turns bright pink as you quaff it. It was a potion of mutation!
You turn into a hideous abomination! Your +2 chain mail falls away! Your +1 greased cloak falls away!
The otyugh tentacle-slaps you!
The otyugh devours you!
You are being digested!
You are being digested!
You are being digested!
You die...
Do you want your possessions identified? (ynq)

It's like regular Elements except cards have no description and the only way to know what they do is to use them or look them up*. Also all cards, beneficial or harmful, have a small chance of stabbing you in the face.

Oh, and you permanently lose all your cards when you die!

* This applies to your opponent's cards too. Of course since it's an AI it knows perfectly well what the cards do.
« Last Edit: July 13, 2015, 03:17:23 pm by kvaak »


Shinki12345

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Elements the roguelike??? Please explain a bit more, this could mean many different things.

Code: [Select]
You open a door. The door creaks loudly!
An otyugh comes into view. The otyugh bellows!
Here: an open door.
You hit the otyugh but do no damage.
The otyugh tentacle-slaps you!
The otyugh attempts to devour you but fails.
You miss the otyugh.
The otyugh tentacle-slaps you!
The otyugh attempts to devour you but fails.
q - quaff which item?
The alchemist's potion turns bright pink as you quaff it. It was a potion of mutation!
You turn into a hideous abomination! Your +2 chain mail falls away! Your +1 greased cloak falls away!
The otyugh tentacle-slaps you!
The otyugh devours you!
You are being digested!
You are being digested!
You are being digested!
You die...
Do you want your possessions identified? (ynq)

It's like regular Elements except cards have no description and the only way to know what they do is to use them or look them up*. Also all cards, beneficial or harmful, have a small chance of stabbing you in the face.

Oh, and you permanently lose all your cards when you die!

* This applies to your opponent's cards too. Of course since it's an AI it knows perfectly well what the cards do.


So its based on DCSS?


serprex

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If the design lead is inspired by anything, it's Diablo