--Optional--
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Shuriken Flurry / Shuriken Flurry
Cost: 3
/ 3
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Disarm own weapon. Refund its cost. Add N shurikens to hand, where N = Damage of disarmed weapon plus 1."
- upgraded: "Disarm own weapon. Refund its cost. Add N shurikens to hand, where N = Damage of disarmed weapon plus 1."
Spoiler for Shuriken:
Shuriken / Shuriken
Cost: 0 / 0
Stats (if creature or weapon): -NA- (spell)
Ability(ies):
- unupgraded: "Weapon: Deals 1 damage, 50% chance to bypass shields.
On replace: Attack; shuffle this card to deck and draw on hit." - upgraded: "Weapon: Deals 2 damage, 50% chance to bypass shields.
On replace: Attack; shuffle this card to deck and draw on hit."
Spray your enemy with a burst of multiple small, semi-shield piercing projectiles and potentially gain some draw power at the same time.
Shurikens have very low damage output, but their shield bypass chance makes them a decent option against opponetns that are hidding behind a strong shield. They are meant to be played all at once since their draw power only triggers off of the attack they make when they are replaced (mimics throwing the shuriken at the foe).
They are particularly potent versus evasion shields (cloak and fog) since they basically cut the evasion chance in half.
They also allow the owner a chance to draw new cards as well.
Thematically, the draw power is to represent a combined sleight of hand plus distraction like effect. The shield bypass chance is to represent the fact that shurikens were typically thrown at the opponent's vulnerable spots (eyes, exposed flesh, etc.)
With an empty hand and 7 ATK weapon, you can average 3.5 damage and 3.5 cards (7 damage and 3.5 cards upped).
The exceptionally weak attack is intentional. Any sort of shield will hamper the effectiveness of the shurikens, but against a fully exposed target, they can be an exceptionally potent.