--Optional--
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Life Force Mandala / Life Force Mandala
Cost: 6
/ 7
Stats (if creature or weapon): -NA- (non-equipped spell)
Ability(ies):
- unupgraded: "When a spell you cast heals, spawn a M|N Tulpa where N and M are based on HP healed and cost. 3 Charges."
- upgraded: " When a spell you cast heals, spawn a M|N Tulpa where N and M are based on HP healed and cost. 5 Charges."
Spells that grant bonus HPs to creatures also count as giving healing (since they raise the max HP and then give them the bonus HP as well). Similarly, spells that increase a player's maximum health also heal at the same time, so they will trigger this effect.
The HPs of the Tulpa are calculated from the healing provided (N) using 30 point catapult scaling.
E.g. N = (HealedHP * 30) / (HealedHP + 30)
The strength of the Tulpa is calculated off of the card cost * 2 (unupped) or card cost *3 (upped) using 30 point catapult scaling.
E.g. M = (cost * 2 * 30) / (cost * 2 + 30) for unupped, and (cost * 3 * 30) / (cost * 3 + 30) upped.
Stat calculations round up (not down).
Only spells you cast trigger this effect. Creature and permanent skills / abilities do not.
For pure healing spells (holy light, heal, etc) only the HP actually healed count. E.g. take the minimum of the creature's missing Hps and the spell's healing amount.
For spells that grant bonus HPs, always count as providing full healing.
This card stacks (so EQ can target it)
The unupgraded and upgraded will both go the same stack (like repulsors) and simply provide a different number of charges.
Like flown weapons, Tulpas will not prevent you from getting the "creatureless" bonus.
Examples:
Maxed out Miracle
- You have a max HP of 500 and 1 HP left with one of these in play and cast unupgraded miracle
- You heal 499 Hps, and miracale has a cost of 15 (the second quanta drain doesn't count) so you get a 15|29 Tulpa
Blessing
- You cast an upgraded blessing on a monk
- Blessing grants 3 HPs and cost 2 [ (2*3*30)/(2*3+30) = 3 ], so you get a 5|3 tulpa