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Another seemingly obvious yet tricky to balance combo... still needs tweaking
Seems able to handle champs at least.
I've tried 30 card variants but they seem to run out of ammunition too fast when fighting champs or arena. There is a delicate balance between damage output threshold, deck size, and speed / reliability.
I think this deck could be as potent as titanapult (or even more better) when it is fine tuned all the way.
My best win so far was an 11 ply win vs champ.
P.s. Unless there is a reason to keep them around, don't hesitate to fling frozen Massive dragons. They will probably do more damage that way since it will take many turns for them to equal the catapult output.
After about 20 games of testing... This thing is vicious, it seems to have well over 50% winrate vs arena2.
Played about 20 games. Only lost 6... although I had a lot of practice on the mulliganing strategy when testing vs champs.