Looks like Dispersion compliments this deck, particularly since subcasts are affected by rico
ima inno you to the disco tonight

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This build definitely needs work. Found dispersion/inno quickly mills self hence went full rainbow since want stasis to prevent self mill at some point & made deck thicc
plz help I have no idea what I'm doing

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I'll be entirely honest: I haven't actually played the original DispInnoRico deck much, but here are some of the issues I found, and how I attempted to address them:
- Quanta is weird. When you use
mark + Chroma Pendulums, you're only going to be generating
every other turn, which feels bad if you're trying to get the quanta to drop a Rico. But when you don't run
mark, then you don't have enough quanta to Disp -> Inno. There's a lot of pillars, making it so that sometimes, when you need a non-pillar card, you're stuck with a pillar. But if you remove pillars, you may end up not being able to draw the pillars you need to cast your cards? - 60 card deck prevents self-deckout, but it also makes it hard to draw the Rico that your deck is named after.
- Sometimes the opponent has PC (e.g. Midas Touch, Deflagration), and if you DispRico, then you end up making them cast their PC, destroying your Rico.
Regarding point 1: I use Equalise and Cyberweapon in order to reduce the cost of my spells: if I can use Cyberweapon to reduce the cost of Inno to 0, then quanta isn't an issue, removing dependence on Quantum Pendulum +

mark. This has the added bonus of slight disruption in the form of increasing the opponent's card costs. This however requires that Cyberweapon be on the field for 3 turns: 1 turn is lost to summoning sickness, and 2 turns to reduce Inno to 0. If that's too slow, my backup plan is Equalise: simply convert Inno cost to chroma, and I won't be as reliant on

. It also effectively "reduces" the cost - with

mark, you're generating 1

per turn as a baseline, meaning it takes 3 turns to generate quanta for 1 Inno cast. With

, you're generating 3

per turn as a baseline, and if Inno costs 3

, you're getting 1 per turn.
Regarding point 2: I use Scattering Wind + Stormshield in order to dig through the deck and try to find the Rico. Scattering Wind also synergises with Rico and Disp in that it has the potential to increase your mark strength by more than 1, reducing reliance on pillars. Stormshield slightly addresses point 1: if attacked, it can remove pillars from your deck, making it so that you're less likely to be stuck drawing pillars when you need other spells.
Regarding point 3: I splash in 2 PA.
Also one minor point that probably isn't worth a big bullet point: IDK how I feel about lightning. If you cast Disp targetting Disp, I could envision Lightning causing a lot of damage to yourself. IDK how you feel about Drain Life instead, since it'd heal a bit? But with my deck (Stormshield specifically), I could see that being a bit of antisynergy due to

competition.
Definitely could use further tuning, but it's hopefully a start? I am absolutely in love with this idea, since that 1 game out of 20 where I mill 80+ cards from an opponent's deck in a single turn gives me the biggest dopamine rush I've ever had playing this game. I want to improve this deck to make it more consistent, but I'm at a loss for how specifically to do that