oEtG Forum

Innorico

serprex · 8 · 30872

serprex

  • Global Moderator
  • *****
    • Posts: 1598
Classic
096ve066ud067f2067e0067ee067qh017qg018ps


srslyuguys we didn't have a thread for this in our forum? I guess I did already reference it when posting Thundermill

(2021 edit: equalize/scatter changes greatly reduced pande 3.0 effectiveness in innorico)

I bring up this now classic deck because Pandemonium 3.0 seems to compliment it rather well. Fill opponent's hand, pande3 empties it or innos it more or whatever. Also exerts much control, giving a bit of stall to the deck. Getting random entropy nymphs helps
066qq036s0096ts036ud066un037e0067ee047qh018pi
From what I can tell rico procs on the spells which pande3 casts hmm.. playing on that being op,
0b6ts066ud066un067ee077q0047qh018po
Nope
066qq036s00a6ts046ud046un037e0067ee047qh018pi
« Last Edit: April 30, 2021, 12:32:00 pm by serprex »


Chapuz

  • Member
  • **
    • Posts: 506
Where can I see the effects of the new Chaos Seed and Pandes?




serprex

  • Global Moderator
  • *****
    • Posts: 1598
Been playing around with splashing a couple Tess, powering off SN makes Tower Shield cheap

016rs0a6ve066ud066u3057e0057ee017nk047qh02811018ps




serprex

  • Global Moderator
  • *****
    • Posts: 1598
I took the rico out of innorico

5 plies vs Mage
066ts01mts06mve06mu3066un067ee037qh02nqh018ps


edit: Innovation nerfed to mill caster, not target
« Last Edit: July 05, 2019, 03:44:44 pm by serprex »


serprex

  • Global Moderator
  • *****
    • Posts: 1598
Looks like Dispersion compliments this deck, particularly since subcasts are affected by rico
ima inno you to the disco tonight
0k6qs066ud04753067ee017gn077la017jt057kk017nk017q0017ri067qh0180a018ps
This build definitely needs work. Found dispersion/inno quickly mills self hence went full rainbow since want stasis to prevent self mill at some point & made deck thicc
« Last Edit: February 12, 2024, 03:14:18 pm by serprex »


polly

  • New Member
  • *
    • Posts: 10
Looks like Dispersion compliments this deck, particularly since subcasts are affected by rico
ima inno you to the disco tonight
0k6qs066ud04753067ee017gn077la017jt057kk017nk017q0017ri067qh0180a018ps
This build definitely needs work. Found dispersion/inno quickly mills self hence went full rainbow since want stasis to prevent self mill at some point & made deck thicc

plz help I have no idea what I'm doing
0362k086qq086qs066ud057530277i027b1067ee057kk067nf037nm067qh018pi


I'll be entirely honest: I haven't actually played the original DispInnoRico deck much, but here are some of the issues I found, and how I attempted to address them:

  • Quanta is weird. When you use :time mark + Chroma Pendulums, you're only going to be generating :chroma every other turn, which feels bad if you're trying to get the quanta to drop a Rico. But when you don't run :time mark, then you don't have enough quanta to Disp -> Inno. There's a lot of pillars, making it so that sometimes, when you need a non-pillar card, you're stuck with a pillar. But if you remove pillars, you may end up not being able to draw the pillars you need to cast your cards?
  • 60 card deck prevents self-deckout, but it also makes it hard to draw the Rico that your deck is named after.
  • Sometimes the opponent has PC (e.g. Midas Touch, Deflagration), and if you DispRico, then you end up making them cast their PC, destroying your Rico.

Regarding point 1: I use Equalise and Cyberweapon in order to reduce the cost of my spells: if I can use Cyberweapon to reduce the cost of Inno to 0, then quanta isn't an issue, removing dependence on Quantum Pendulum + :time mark. This has the added bonus of slight disruption in the form of increasing the opponent's card costs. This however requires that Cyberweapon be on the field for 3 turns: 1 turn is lost to summoning sickness, and 2 turns to reduce Inno to 0. If that's too slow, my backup plan is Equalise: simply convert Inno cost to chroma, and I won't be as reliant on :time. It also effectively "reduces" the cost - with  :time mark, you're generating 1  :time per turn as a baseline, meaning it takes 3 turns to generate quanta for 1 Inno cast. With  :chroma, you're generating 3 :chroma per turn as a baseline, and if Inno costs 3 :chroma, you're getting 1 per turn.

Regarding point 2: I use Scattering Wind + Stormshield in order to dig through the deck and try to find the Rico. Scattering Wind also synergises with Rico and Disp in that it has the potential to increase your mark strength by more than 1, reducing reliance on pillars. Stormshield slightly addresses point 1: if attacked, it can remove pillars from your deck, making it so that you're less likely to be stuck drawing pillars when you need other spells.

Regarding point 3: I splash in 2 PA.

Also one minor point that probably isn't worth a big bullet point: IDK how I feel about lightning. If you cast Disp targetting Disp, I could envision Lightning causing a lot of damage to yourself. IDK how you feel about Drain Life instead, since it'd heal a bit? But with my deck (Stormshield specifically), I could see that being a bit of antisynergy due to  :darkness competition.

Definitely could use further tuning, but it's hopefully a start? I am absolutely in love with this idea, since that 1 game out of 20 where I mill 80+ cards from an opponent's deck in a single turn gives me the biggest dopamine rush I've ever had playing this game. I want to improve this deck to make it more consistent, but I'm at a loss for how specifically to do that