Here's the place to tell what animations you would like to see in the game.
For an organizing matter, let's divide them in 2 sets:
- in-matches: This ones would be seen during the game, will last only a couple of frames and will surely be accompanied with a sound.
- outside-matches: This ones will be seen in the menus. They can last longer than the in-matches ones and will help with the player experience outside them.
My ideas for in-matches:
- Card draw: The back side of a card flowing form the deck symbol to the hand. Pretty fast so it doesn't get annoying, specially when playing with decks with a lot of drawpower.
- Creature attack. I like gow EtG does it, showing the numbers one after the other in the opponent's HP bar while slowly moving up and fading (and becoming smaller?). A low-effort idea can be moving the creature up and down for a couple of pixels and frames while the numbers are shown. The creature moving animation can last less than the whole "show number -> send it up while fading" sequence
- Spells (to be expanded later)
- Active abilities (to be expanded later, some of them will be the same as their equivalent spells)
- Playing a creature
- Playing a permanent
- A creature dying
- Creatures being affected with different statuses (to be expanded later)
- A permanent being destroyed
My ideas for outside-matches:
- Winning screen: An animation that shows the bonuses earned one by one with a green "tick" on the right
- Completing a quest, an animation showing a big pretty "Quest Completed!" label.
- (in a future) something in some menu saying which Guild won the last Guild League / last events