Thanks for the response
Yeah I agree Crusaders are a lot better than originally, it's just they feel a bit weird is all I'm saying. For instance, I feel like so many cards were given more freedom (not necessarily in a buff sort of way) in their targeting choices in ways that make sense. Endow definitely follows conventions in that it restricts targeting cards in hand, but given that it can only target weapons, which are perhaps one of the smallest subsets in the game, it feels incredibly restrictive to have a choice in hand that would have to delete your current weapon just to give to your creature. Of course it's with good reason if they would be too powerful otherwise though; my own knowledge of what is and what isn't is limited I think so I appreciate the insight
I think you bring up a good point with the duplication of buffs, which can be a powerful strategy. My ideas however were not to buff an already strong strategies, but merely open more options for alternative strategies that make multiple weapon choices more flexible and easier to use rather the better single weapon focus. But then of course creating flexibility usually makes the already strong choices even better in some ways