oEtG Forum

Development Priorities

serprex

  • Global Moderator
  • *****
    • Posts: 1543
This serves as a backlog so I don't have to keep it all in my head, also let's people know what I'm trying to find time to do, this list is mostly ordered by priority, if you're interested in implementing any of these just give me a shout on Discord

See also: cg's list of desirable new features, & cg's ui thoughts

  • Original integration, postgres migration
  • Lobby view
  • More than two players
  • Guilds
  • Animations
  • Account import -- on hold, cg has thoughts on economy impact

  • Endurance PvE target
  • +DGs
  • etgutil.js should handle overflow
  • Quest UI
  • PvE events
  • Replay effects piece by piece
  • Move bind-to-quickslot to Decks panel, 'Link to Quickslot' or something
  • Phone UI -- ask cg
  • Extend expected damage to hoverover info (useful for gp things)
  • Card sets etc

Balance patch: this is tentative & mostly just ideas that are floating in my head, no timeline on implementation
Spoiler for Needs deeper consideration:
  • Orochi: -1 cost? Higher stats upped? We'd like Orochi's risk to have more reward
  • SoI: have 6-ofs support anti-deckout (6 soi -> throwrock, 6 sor -> rt, 6 sod -> reinforce). If you've drawn the 6 copy of a card you could probably use some help avoiding deckout
  • Consider removing throttling. Give Scorpion Claws an active ":time Target weapon gains Adrenaline". Simplifies rules, adrenaline combos for the few throttled things don't actually seem like a big deal, would have to not allow devs to siphon multiple times a turn
  • Precog/Owl: reveal revealed cards permanently, Owl should reveal constantly rather than end-of-turn
  • Psyche Metal, Hand Drill, Rewind, Nightmare, Fractal, Unsummon, Monk, Living Weapon, Mindgate, Ouija, Give, Dream Catcher: reveal relevant cards
« Last Edit: December 05, 2020, 03:00:18 pm by serprex »