I'm planning on a quest branch that consists entirely of repeatable free battles against a variety of unupped pvp decks piloted by the AI, as well as a "pick a random pvp deck" battle. It doesn't add anything that custom AI battles don't already offer, but it's much easier and more accessible. The AI isn't a substitute for a human opponent by any stretch, but it's smart enough to be a sufficient testing ground for league.
The only problem is deciding what decks to add. There's no upper limit but I'd like to keep it somewhere between 5-20, probably starting on the lower end unless there's a huge amount of interest. I'd like all the major archetypes covered, preferably with some variety in options for the larger archetypes.
For the most part, original pvp decks likely still function. While lots of things have changed, we have tried pretty hard to avoid outright killing any decks from original. Many straight-from-original decks have been top performers in oetg leagues. This means you can absolutely suggest classic original decks even if you aren't as familiar with oetg.
Anyone have any suggestions on what to include?