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Messages - FrozenEspithel

Pages: 1 2
1
General Game Discussion / I assume this is intentional
« on: March 15, 2015, 08:57:08 pm »


Like, the font change.

2
Fixed Bugs / On trying to abuse GotP's spell damage...
« on: February 05, 2015, 08:22:57 pm »



I dunno.

3
Decks / Re: Epochtaur
« on: February 04, 2015, 09:39:27 pm »
I haven't experimented with minotaur or epoch.

So not by me.

4
Quests / Re: Elemental Lands
« on: February 02, 2015, 05:23:50 pm »
Fippe has stated he's stalling on implementing more quests until we somehow miraculously receive quest map art

Does it have to be good quest map art?

5
New Card Suggestions / Re: Wings-like shields
« on: February 01, 2015, 10:15:04 pm »
Airborne is more prevalent than nocturnal, which is more prevalent than aquatic.

The same cost/duration will have to be scaled accordingly.

6
New Card Suggestions / Re: Reforge
« on: January 31, 2015, 04:01:40 pm »
I guess I'll just say that I'd prefer this in an element with 3 shields - light, entropy, gravity.

It makes sense for earth to have this defensive element about it, but its tastes in shields is quite boring - Some mono implication with this card would be quite interesting.

7
Decks / Somewhat Plausible Axe Rush
« on: January 28, 2015, 08:39:31 pm »
Axecelleration
064vj066qv067h4067n2067qh018ps


Axecelleration 2.0
066qv086ve046u3047ee057n2067qh018ps


Dies to CC so hard.
Play it a bit like an OTK.
Have fun.


8
Events / Re: Tournament - WYSIWYP
« on: January 28, 2015, 06:35:31 pm »
FrozenEspithel 2-1 gomorycut

Dark void vs tempest, loss,
Vugon vs speedier poison, win,
Dark void vs tempest, win.

Heh.
Good games all everyone.

9
New Card Suggestions / Re: Dragon Power
« on: January 15, 2015, 05:53:37 am »
Pretty pointless considering that people tend to die rather quickly if a dragon hits the field and isn't answered.

10
Events / Re: Tournament - WYSIWYP
« on: December 24, 2014, 12:39:50 am »
FrozenEspithel - 2
Timpa - 1

... Note to self: The only time I'll ever see the geowinner deck win is in a mirror match.

11
Decks / Re: Guild Decks: Spiritual
« on: December 22, 2014, 09:15:39 am »
CruStriga
0d6rv0471o047at057k5027tb027t9018pk

12
Art / Espithel's Placeholders for... Stuff
« on: December 22, 2014, 05:25:22 am »
This terrible MS paint art will be used until superior beings create better art.

I still love Despair's art, btw. That sad face. <3

Elf | Fallen Elf

http://i.imgur.com/n0Das4E.png


http://i.imgur.com/AhPblP2.png


13
New Card Suggestions / Re: Hysteria | Hysteria
« on: December 11, 2014, 01:03:29 pm »
Hmm.
Most of the ideas I envision with this card are at least trio upped, and quanta balancing in elements can be really difficult...
But a cost of 1 :entropy doesn't sound too horrible, either.
My worry is just how powerful one entropy will be in enrtropy decks that do indeed want to use this card.

14
New Card Suggestions / Hysteria | Hysteria
« on: December 10, 2014, 06:14:17 pm »
I don't really plan on spamming this place with all of my tat, so I'll just post the one card I really, really like. Like, the first one I ever made, perhaps? I was such a goit back then. :/

Hysteria
:entropy
Spell
Randomly redistribute all abilities, counters and statuses among all creatures.

Hysteria
3 :chroma (entropy)
Spell
Randomly redistribute all abilities, counters and statuses among all creatures.

Affects:
Poison counters, purify counters, momentum counters, immaterial, SoWmaterial, semi-immaterial(seraph), burrow, momentum, adrenaline, antimatter (the minus, not the actual ATK), and non-passive abilities.
Also some more I forget.

Let's say there are four creatures on the battlefield. You control 2, your opponent controls 2.
We'll say a poisoned Scarab,
A purified Vampire,
A poisoned Devonian dragon,
And a flying Stilleto.

Hysteria redistributes all counters/abilities from all creatures. It doesn't stack similar effects.
So from the above example we're taking 1 poison counter, 1 poison counter, 1 purify counter, 1 devour ability for 1 Gravity, 1 Vampire ability and 1 Vampire ability.

And then it dumps it randomly onto every creature- sometimes it'll be the same creature, sometimes it won't.

-

Chroma cost upped to make it more useable, a la animate weapon.
A few ideas for the card:
Graboid Mitosis
Anti-Aether
Singularity
Deja Vu onto something
Mini-Lobo
More pandemonium with Pandemonium
BB synergy

15
The thing about dims is to remember that it's a "so good it's bad" card, in a sense, especially in league.
It's so good that everyone makes an attempt to counter it.
With birthing pod, you anticipate it because you know it's powerful, and so it helps you to have an answer to it and things similar to it.
With dims, you anticipate it because if you don't, you'll lose to it 100% of the time.

You >have< to counter a dim spam to beat it. You can't brute force it and pretend its not there, or try and build around it so it has less of an effect - you have to counter dims, or you lose. At least in vanilla - in open, it's much easier to pierce through the cracks thanks to the reduced turn.

That's my definition of something that's OP: If you have to counter a tactic or card somehow, then it's OP. Also if it outclasses most alternatives, but that's another story entirely.

Just my two cents.

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