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Taxonomy is the dullest of sciences [read this for good decks]

serprex · 1 · 10445

serprex

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First, for those who just want to try a few good decks, here's some ideas for AI target
Magephoenixrushmonogooalphabond
ChampionCG's monosTempered Spirit Sadersffqhope
DemigodrolhopeGiveSingukittywall
Arena1speedfungusWarm your dragons!pixiegon
Arena2sosavoidpatcellDead Heat
Spoiler for How do we categorize decks? There are a few dimensions:
Target: commoner, mage, champ, dg, arena1, arena2, unupped pvp, upped pvp, fun/other (tournaments etc). Essentially "intended meta"

These can have overlap. Most things targetting mage also do well vs commoner. Most things targeting champ do well vs arena1. Arena2 varies

Elements: this is easy to categorize, so it gets included

Strategy: more interesting than elements is the plan of the deck. Strategy is ultimately determined by win condition. openEtG currently lacks "if X, you win the game" effects, leaving the only win conditions being drawing a card from an empty deck & non-positive hp. Unlike original, there are viable mill strategies, ie rushing towards the win condition of causing your opponent to draw from an empty deck. This gets into breaking strategy itself into multiple dimensions:
  • Win condition (damage, deckout. A deck may be capable of achieving both, but only one will matter in the end)
  • Offensive control (lightning, deflag, pande, warden)
  • Defensive control (sanctify, pa, atlantis, cloak, armagio, momentum)
  • Prophylaxis (healing, anti deckout mechanics)
  • Quanta base / Speed (this often implies the deck's intended speed, where heavier quanta will fall off in efficiency in later turns)
  • Wide vs Tall (Wolf is wide, Dragons are tall, blessing is tall, sopa is wide)
  • Card generation (sose, alchemist, stormspike, hourglass)
  • Combo (otks, regrade combos, adrenaline, etc. How efficient are the cards without each other?)

I'm going to bucket decks under these groups:
  • Rush: racing towards win condition
  • Domin: relies on offensive control, tending to negate threats while playing threats
  • Stall: prophylaxis, tends to include offensive control, win condition tends to come once opponent is exhausted
  • Clock: relies on defensive control, primarily loses to a faster win condition
  • Denial: because quanta production is quadratic, denial decks tend to rush for a soft win condition. Either they achieve a lock which gives them time to draw into their real win condition, or they aim to get a winning position by time the denial is overcome
  • Other: ??

With keywords to clarify:
  • Mill: win condition is deckout, not damage
  • OTK: relies on specific combo that should immediately win
  • Wide/Tall: many small threats, or few large threats

Spoiler for compilations threads:
There are a few other threads compiling decks,
Archived Decks decks posted in first year of oetg's life from original forum
Old Starters what new players used to get
BGA_NICE99 experimental decks
Weapon Decks Bibliotek
Kirby's "Wtf Are You Doing" Decks
(Upped) Nick's Top 10 Favorite PVP Decks(Post Your Favorites Here!)

Rush
Speedjelly, Combo
Ricovu, Combo
Brave Axe, Combo
Innorico, Mill
Shifteract, bit of combo
Tempered Gladius & Tempered Gladiator, Combo
Dejashift, Ramp Combo
immorush: Inferro, immosalvager, immorustler
Firebrand OP
16 Common Rushes (See last spoiler of last spoiler of last spoiler)
Those Two Regrade Rushes (+ bonus otk & dimstall)
Warm your dragons! tess/tidal/dragon combo
Adrenalpuff (maybe not a rush, trades off speed for ramp/bypass, has healing to try edge out in damage race, but is vulnerable to shields or CC so doesn't fit into clock)
givethermal Look ma, using Give as PC
soirush
ricovu
bnymph breaks stalls lacking CC or reflective
Raging Martyr oh so smart Holy Martyr vamartyr/Communist Martyr Stoned Martyr MarTyrK
Stasis Axe
Shiftessgon
Sum of Our Knowledge Shifter combo quad
Communist Dragons
minomare
Mom Knows momentum/hognose
alphabond
monorochi
mutantlarity Singularity/Mutation/PU combo rush

Domin
Enchantressink
Material Girls. Breaks with UG & Nymph spam, cc domins with rage & basilisk
thermaltoxin
immoricotemperquake
sopawarden
bonebolt
SoW Reflect - The Many Variations basically its own combo archetype
Mono Command Skeletons
Blue Scarab
Holy Reaper
Mono Salvager
Night Phantom
Metal Mirror
Pharie/Invictus cheat out fast pharaohs
King Tut sopapharaoh

Stall
Shaman OTK
Speedfungus Dry Spell / Fungus, stalls with bonds
Patcell
Toadpatcell
SadCells. Bond stall with sopa break
Storm stall mill (flying/endow stormspike decks, plus bonus The Deck variant)
Hogjuv. Prophylaxis & damage
Are we idle yet?
Mitoshamanhope
Swallow
PoisonHeal sosa
rolhope
sharkhope
bloodcell hope with malignant cells & blood moon
Protectonics Living Defender
ffqhope
vadersader
Dead Heat Heat Mirror Wall
Great Wall disperse/meta earth ramp

Clock
Impatient Blobs, Wide
VoodooLize OTK
Spinfinite OTK
oInstosis OTK
shiftertal OTK (bit outdated, need to replace innos in decks posted to thread)
Vindex Vindi OTK
Draftnymph
Tessapult
Parawhale
GiveSosa
Give52
Neurodials
VenomDials
Deathspam cat/spite decks
Monodemic
Mono Aether Mill
Boomfinite boomstick/endow infinite combo
Inertia Chargetal
Equadragontal slow for a rush, fast for a clock, fragile to CC on rustlers
Void Shaman SoV clock with lots of healing
osmovootk
catagon catacomb cataract catatitan cataghuang
Quintress

Denial
devtal
mitodev
devquake minodevquake
disquake
dbh comes in duo, quad, bow, ramp forms
pickpocketself-target goon combos
wbh
silentsabbath
silentepoch
silentbravery
salvagequake

Other
Millcat: A study of embezzling black cat. Includes variants embodying rush, domin, & prophylaxis
MESS, Mono Earth Stone Skin. Rush with Stoneskin as prophylaxis
Neoneogeomono. Ramp with prophylaxis
ByakkoVoid. Anti-healing rush
Pande 3.0. A bit of a table flip strategy hoping the table flips in your favor
GiveSingu Communist Singularity
Bloodgoyle. Vampirism to outrace rushes, maxhp reduction to bust healing
sovdials stallbreaker with chances vs anything lacking pc
monopuffer icebolt domin, oceanus/freeze stall, puffer breaker
aquaticvirus two decks bringing mitigation (mass purify or massive hope) while having option to plague, blood moon version offers an epidemic clock, meanwhile tidal has infected beat down. Both very weak to mass CC & rushes
Labyrinth minotaur spam
Fart give/fire fungus combo
geodiss stall with geo/diss is a versatile shell
shakar voodoogpbbpu damageless combo rush
Wicked R&R rejuv combo to remove debuffs
« Last Edit: April 22, 2024, 01:18:27 am by serprex »