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Towers are greatly preferred here due to Devs being able to be controlled, since we're already saccing a tower or two early. No weapon or shield because we'll be getting them from the opponent anyway, most of the time. It acts as a denial deck in a sense, similar to Earthquakes, in that you mass steal cards from the opponent, but in this case you get extra drawpower, often granting extra Thugs or Midas Touches.
Apparently it's decently strong into Champions, but not an A-tier grinder since it lacks the rush power of other decks.
Unupped:
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Unupped operates differently to upped, since you don't get the healing from vamps (since Minor Vamps aren't worth it most of the time) it leans heavier into the lockdown aspect.