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Pickpocket

Dawn to Dusk

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Towers are greatly preferred here due to Devs being able to be controlled, since we're already saccing a tower or two early. No weapon or shield because we'll be getting them from the opponent anyway, most of the time. It acts as a denial deck in a sense, similar to Earthquakes, in that you mass steal cards from the opponent, but in this case you get extra drawpower, often granting extra Thugs or Midas Touches.
Apparently it's decently strong into Champions, but not an A-tier grinder since it lacks the rush power of other decks.

Unupped:
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Unupped operates differently to upped, since you don't get the healing from vamps (since Minor Vamps aren't worth it most of the time) it leans heavier into the lockdown aspect.
« Last Edit: November 28, 2020, 12:00:10 am by Dawn to Dusk »


serprex

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I couldn't resist mixing RT with quanta denial when I checked out this combo:

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serprex

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Similar idea, but  :darkness :entropy lot slower
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Unfortunately the pulvy combo falls on its face by stealing opponent's weapon, so would have to involve flying or endowing, which gets way too far into the jankverse
« Last Edit: June 11, 2023, 10:34:46 pm by serprex »


serprex

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desperado
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Based on discussion


serprex

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pulvygoon
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pulvysadergoon
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« Last Edit: February 08, 2024, 02:13:31 am by serprex »


serprex

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wtf how did I not consider sofo back when I was saying like "looks like  :entropy :time are only duos, pulvy too hard, waaa"
sofogoon
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« Last Edit: February 08, 2024, 02:25:28 am by serprex »


serprex

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Turns out :fire works too, with sobr to compensate for lack of midas draw power
arson
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Septima was thinking less devs more rof/nm/damage
« Last Edit: February 10, 2024, 03:38:25 am by serprex »


serprex

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obligatory geodiss variant
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champ had me down to ~20hp but did that stop me from gambling on goons not stealing diss back? ofc, put your faith in general misdemeanors. Didn't let me down 4 turns in a row. Opponent didn't even have a shield but I wanted to see those rolls
ofc could always destroy shield first & not run so much give
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« Last Edit: February 10, 2024, 01:47:19 pm by serprex »


Elemensch

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Tried an Air version:

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Morph your Mark on yourself for more Darkness until you have a few Pests out, then Morph it into Chroma to burrow & ignite.

Ignite seems to trigger Goons *once* per turn, so you can snipe but you can't chain-ignite to clear everything at once.

Dunno how Goon interacts with an immaterial, reflective shield -- if that can't be stolen, it's a problem.


Septima Rhay

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Based on Turlututu's Trident Goon.  Petition to let SW do what the description says, destroy frozen weapon. If that was adjusted then Freeze+SW own weapon triggers goon.
Trident Goon
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« Last Edit: February 10, 2024, 07:38:58 pm by Septima Rhay »


serprex

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heh, ctx.destroy(id) doesn't proc destroy events, have to do ctx.die(id)

bug fixed (this also changes things so that if the weapon is stackable it'll be completely destroyed instead of having 1 charge removed.. but that can't currently occur in the game)


serprex

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since we're doing quads now,
salvagegoon
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