Elements with only 1 weapon still:
idk. Potentially the long suggested mechanic of "target card is played for
/
quanta, can only target cards you'd be able to target"
common CI&A theme is damage that scales with creature count. Preferably the weapon would be for stallier creature spam, so long sword or staff would still be optimal in alphabond
some form of soft pc, perhaps? ie return target permanent to opponent's hand
is currently at a point where it's fringing on OP. Time Barrier synergy should be avoided. Which means avoid SoR-ish active because Golden Nymph
the proposed
cost mechanic works for aether too. As would SoRish things. Not sure, will ponder. Extreme idea: convert all aether quanta into quanta of target element.
AlsoAfter this I'll take a closer look at Odin's weapon brawl series