--Optional--

-------------
Mad Scientist / Insane Scientist
Cost: 4

/ 5

Stats (if creature or weapon): 0 | 1 / 0 | 2
Ability(ies):
- mutation: " 1
: same as fallen elf" - improve: " 1
: same as fallen druid"
simply put I don't want to have to make all my mutation decks start on a life/entropy or time/entropy basis. Also I just feel like a mad scientist themed card is inorder.