Gloves are a unique permanent that buff equipped weapons or shields passively and / or have an active skill that interacts / makes use of the equipped weapon or shield.
If multiple are in play, only the last one played or activated grants its passive bonus.
I.e. you can use the active skill from multiple gloves in a turn, but only the last one you use or play will provide its non-activated buff.
Ideas so far:
Warden's Gauntlets
"Gloves: Increment shield DR.
Attack a non-flying target with your weapon. Ranged weapons may target flyers."
Monk's Handwraps
"Gloves: Disarm equipped weapons that strike you.
Increment your attack damage (even when unarmed)."
Stormchaser's Gloves
"Gloves: +25% shield evasion.
Weapon gains 50% chance to deal +50% damage or bypass shields this turn."
Sandstorm Bracers
"Gloves: Grants 20% shield rewind chance.
Return random enemy permanent to owner's hand."
Reaper's Handshrouds
"Gloves: Enemy death effects increment weapon damage.
Sacrifice a skeleton. Shield blocks +2 attacks. Repeatable."
Vandal's Grips
"Gloves: Weapon may destroy enemy permanent on hit.
Shield absorbs 5 damage per destruction this turn."
Ricci's Ring
"Gloves: Shield aborbs enemy quanta per trigger.
Quanta absorb increments next weapon strike damage."
Penrose Palm Sigil
"Gloves: Shield scrambles a random pool per trigger.
Scramble increments next weapon strike damage."
Gaussian Handguards
"Gloves: Psionic weapon
: Shield absorbs physical damage equal to spell damage dealt this turn."
Wrangler's Knuckleguard
"Gloves: Increments weapon damage per owned creature.
Shield absorbs 1 damage per owned creature this turn."
Cat Burgalar's Mittens
"Gloves: Increments weapon damage per permanent theft.
+5% shield evasion this turn per cloaked permanent."