Healing Permanent Control Creature Control Hand/Quanta Control Shield Bypass Endgame QuantaHealing Antimatter, Alchemist
Entropy's healing is awkward, but extremely effective in the right circumstance. Antimatter let's a domin fit in healing, whereas alchemist fits healing in with stallbreak
SoSa
How does this thematically work? I don't know. Death's poison is an effective clock if death can begin stalling, so generally Death has lacked competent tools to stall. This theme works too with Death lacking effective CC so to not have an effective mono Bonewall domin
Blackhole, Amber Nymph, SoFo, Tidal Healing, Unupped Fluxor
Again, awkward. BH needs scramble combo or knowledge of rainbow opponent, tidal is extremely slow & lacks in element combo besides Oty (tho that works to stall while ramp happens), unupped fluxor has to be juggled & only one will be able to get a heal through per turn
SoFo heals more through gpull combo than blackhole death
Stoneskin, Plate Armor
Lack of per turn healing makes increasing maxhp a bit lackluster without another element
Heal, Bond, Rejuvenation, SoG, Druidic Staff, Living Weapon
Life's healing is top tier. Per turn, burst, self synergy. Lacks ability to raise own maxhp, & lacks effective control to stall with healing. In short, Life has plenty of healing & healing combos, but lacks tools which synergize with healing
Lava
Fire doesn't get healing. Lava doesn't count; it costs way more
Oceanus, Purify, (Lava)
Water's healing is made a bit more effective through freeze CC. Also out of element Lava & Tidal Healing
Holy Light, Sanctuary, SoD, Miracle, Luciferin, White Nymph, Give, Byakko
Burst healing, Light shares similar problems to Life in lacking effective control. Pacify works as CC alongside healing, but neither are useful for dealing with active abilities. Sanctuary makes it so that Light does not lack effective per turn healing
Air makes up for healing with CC & Fog
Nothing
Shadling, Vampire, Black Nymph, Vagger, Drain Life, Nightmare, Liquid Shadow, Sadism, Blood Moon
Darkness's healing costs a bit too much for a pure stall where damage isn't being sought. Drain Life OTK being an exception. More healing creatures in other elements might help fight the idea that stalls should be practically creatureless
Shell of Void is awkward in
having an antisynergy with all the healing
Who needs healing when you have dims?
PC Butterfly Effect, Mutants?
None
SoFo, Pulvy
Pulvy
Rejuvenation
Deflag
Freeze for weapon-pc, Arctic Dolphin
Give is a joke for weapon/shield pc
Monk for weapon-pc
Tornado
midas
steal, thug
psyche metal can cause some interference, but overall none
CC Pande CS Maxwell
Plague Afla
Oty Brawl GP
BB
Rejuv
lol
Freeze
Pacify
swave tstorm
rt
beguile embezzle liquidshadow
lightning lobotomizer
HC/QC Discord
Ouija
BH, Stasis
EQ
BurnCard
Whirlpool, Clepsydra
Sabbath
ScatteringWind
Inno
Yoink
PsycheMetal Silence
Shield Bypass Antimatter?
Poison
Momentum, Titan, Charger, Waterfall, Chimera, Catapult
Tunneling
Fire Bolt
Waterfall, Ice Bolt
Give
SoFr, UG
52 Pickup, Time Bomb
Drain Life, SoV, Voodoo
Psion
Endgame Quanta diss
nothing (this could help Soul Catcher)
Brawl. With locket/inertia it's important not to give Gravity much here
Stoneskin
Mito, otherwise nothing (geores means we keep it that way)
Firebolt, Fahrenheit
Icebolt, NT
Miracle (could explore this space more, best to make it incompatible with rolhope)
nothing
nothing (by design, HG can keep hand full so always have cards, especially with Hand Drill)
Drainlife
Fractal?