Healing Permanent Control Creature Control Hand/Quanta Control Shield Bypass Endgame QuantaHealing
Antimatter, Alchemist
Entropy's healing is awkward, but extremely effective in the right circumstance. Antimatter let's a domin fit in healing, whereas alchemist fits healing in with stallbreak

SoSa
How does this thematically work? I don't know. Death's poison is an effective clock if death can begin stalling, so generally Death has lacked competent tools to stall. This theme works too with Death lacking effective CC so to not have an effective mono Bonewall domin

Blackhole, Amber Nymph, SoFo, Tidal Healing, Unupped Fluxor
Again, awkward. BH needs scramble combo or knowledge of rainbow opponent, tidal is extremely slow & lacks in element combo besides Oty (tho that works to stall while ramp happens), unupped fluxor has to be juggled & only one will be able to get a heal through per turn
SoFo heals more through gpull combo than blackhole death

Stoneskin, Plate Armor
Lack of per turn healing makes increasing maxhp a bit lackluster without another element

Heal, Bond, Rejuvenation, SoG, Druidic Staff, Living Weapon
Life's healing is top tier. Per turn, burst, self synergy. Lacks ability to raise own maxhp, & lacks effective control to stall with healing. In short, Life has plenty of healing & healing combos, but lacks tools which synergize with healing

Lava
Fire doesn't get healing. Lava doesn't count; it costs way more


Oceanus, Purify, (Lava)
Water's healing is made a bit more effective through freeze CC. Also out of element Lava & Tidal Healing

Holy Light, Sanctuary, SoD, Miracle, Luciferin, White Nymph, Give, Byakko
Burst healing, Light shares similar problems to Life in lacking effective control. Pacify works as CC alongside healing, but neither are useful for dealing with active abilities. Sanctuary makes it so that Light does not lack effective per turn healing

Air makes up for healing with CC & Fog

Nothing

Shadling, Vampire, Black Nymph, Vagger, Drain Life, Nightmare, Liquid Shadow, Sadism, Blood Moon
Darkness's healing costs a bit too much for a pure stall where damage isn't being sought. Drain Life OTK being an exception. More healing creatures in other elements might help fight the idea that stalls should be practically creatureless
Shell of Void is awkward in

having an antisynergy with all the healing

Who needs healing when you have dims?
PC
Butterfly Effect, Mutants?

None

SoFo, Pulvy

Pulvy

Rejuvenation

Deflag

Freeze for weapon-pc, Arctic Dolphin

Give is a joke for weapon/shield pc
Monk for weapon-pc

Tornado

midas

steal, thug

psyche metal can cause some interference, but overall none
CC
Pande CS Maxwell

Plague Afla

Oty Brawl GP

BB

Rejuv

lol

Freeze

Pacify

swave tstorm

rt

beguile embezzle liquidshadow

lightning lobotomizer
HC/QC
Discord

Ouija

BH, Stasis

EQ


BurnCard

Whirlpool, Clepsydra

Sabbath

ScatteringWind

Inno

Yoink

PsycheMetal Silence
Shield Bypass
Antimatter?

Poison

Momentum, Titan, Charger, Waterfall, Chimera, Catapult

Tunneling


Fire Bolt

Waterfall, Ice Bolt

Give

SoFr, UG

52 Pickup, Time Bomb

Drain Life, SoV, Voodoo

Psion
Endgame Quanta
diss

nothing (this could help Soul Catcher)

Brawl. With locket/inertia it's important not to give Gravity much here

Stoneskin

Mito, otherwise nothing (geores means we keep it that way)

Firebolt, Fahrenheit

Icebolt, NT

Miracle (could explore this space more, best to make it incompatible with rolhope)

nothing

nothing (by design, HG can keep hand full so always have cards, especially with Hand Drill)

Drainlife

Fractal?