oEtG Forum

Minor Features Wish List

cg · 71 · 48835

kirbylover314

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For sandbox, put custom AI somewhere else, so it doesn't get covered by words
« Last Edit: April 07, 2015, 02:21:27 am by serprex »


teffy

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Feature Request:
It is marked with a special color, when you have >=12 cards of a kind, however, the difference of the colors is very small. Please make it more noticeable.
« Last Edit: April 07, 2015, 02:21:13 am by serprex »


Chapuz

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1- Please, in the login screen, replace the tutorial link  for a button to make it more visible. Yes, another thing for noobs. Someday someone will be grateful.

2- Also, PvP button in the main menu doesn't show a message in the upper box. "Battle against another Player" should be fine.

3- Please add the Colosseum rewards at the right of each challenge description.

4- In Arena Info, over each deck say what the numbers are, like: W: 0 - L: 0 - Rank: 15 - Deck code: ...
« Last Edit: March 27, 2015, 12:00:00 pm by Chapuz »


Chapuz

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Continueing the list,

In the login screen, Fippe added the necessary description of the elements. Can there be shown 3 cards of them when showing their description?

Here are my suggestions

1- When you start your account, you see the "Choose your element" screen. It needs 1-2 lines telling the personality of the elements, just like in EtG. Here are my thoughts:
Spoiler for Hidden:
  :earth Earth is the element of the defense. Its' creatures can protect themselves and they can delay opponent's creatures for a long time. Earth elementals can also increase their maxium HP.
Shows: Titanium Shield, Shrieker, Titanium Shield
  :air Air is the element of lightness. It has cheap shields and creatures that can double their attack. Air elementals like their games be fluid, simple and without many troubles.
Shows: Fog shield, Sky Blitz, Whim.

  :light Light is the element of protection and divinity. Light creatures have high HP and it has spells and abilities that heals them. It can also make your hand immune to certain effects.
Shows: Light Dragon, Miracle, Guardian Angel
  :darkness Darkness is the element of the tricks. Darkness elementals can drain HP and quantum from the opponent, steal their cards and reduce their maxium health.
Shows: Cloak, Steal, Vampire

  :fire Fire is the element of destruction. Its creatures have very high attack and are more fragile. It has also a lot of cards that damage the opponent's creatures.
Shows: Rain of Fire, Crimson Dragon, Seraph
  :water Water is the element of versatility. Water elementals like freezing opponent's creatures and using the other element to grant them various powerful effects.
Shows: Siren, Trident, Clepsydra

  :time Time is the element of speed control. Time elementals like drawing multiple cards per turn. They can also make opponent's creatures stop attacking and send them back to their hands. It has also a special type of poison.
Shows: Eternity, Dune Scorpion, Sundial.
  :aether Aether is the element of space and dimensions. It can copy opponent's creatures and the next card they will draw. They also have immortal creatures.
Shows: Parallel Universe, Phase Dragon, Fractal

  :entropy Entropy is the element of randomness. It can scramble the opponent's quantum, generate powerful mutants, random creatures, effects and cards.
Shows: Discord, Antimatter, Alchemist
  :gravity Gravity is the element of order. It has huge creatures that can use as shield, eat smaller creatures, drain opponent's quantum and bypass shields.
Shows: Otyugh, Gravity Shield, Titan

  :life Life is the element of the healing. Life elementals like having high HP and attacking with lots of small, cheap creatures. They can also multiply their creatures and make them attack multiple times.
Shows: Forest Scorpion, Alpha Wolf, Adrenaline
  :death Death elementals gain advantage of the death generating quantum, producing creatures and increasing it's defense. It is also the element that controls the poison.
Shows: Plague, Vulture, Aflatoxin

When adding the gold from the bonuses, pay attention to the decimals. I am seeing now "Gold with bonuses: 70.4" and such
« Last Edit: March 29, 2015, 02:53:14 pm by Chapuz »


Dawn to Dusk

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(still relevant and requested many times) spectaaaaaaaaaaaate
« Last Edit: April 07, 2015, 02:12:30 am by serprex »


Chapuz

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Chapuz

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Chapuz

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Show 2 labels at the right of the Arena Info, one saying "Arena 1 Active" or "Arena 1 Inactive" telling the status of your deck. Same for your Arena 2 deck.
This is to make the players don't forget about the Arena deck too long after it became inactive.

Also remove the Modify (and probably Test) button if your decks are inactive.


timpa

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It would be nice to make it a bit harder to impersonate guests, specially since many people don't log in and get guest_<account_name> as a nick instead.

hillarious example (the line about impersonating people is mine, the rest, I honestly don't know):

:chroma :gravity :time


serprex

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Best way to deal with guests having same name being unexpected is to have all guests be plain "Guest". Never trust the identity of a guest

Quote
2051 mycale mycaleyesdelete
2054 serprex I don't know why people try deleting through chat
Input 'serprexyesdelete' into Challenge to delete your account
2054 serprex Guess Challenge isn't Challenge anymore
2054 serprex Since it's Trade/Library
« Last Edit: May 01, 2015, 08:55:32 pm by serprex »


Chapuz

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To understand better what happens at the end of the turn, a nice effect would be that when the creatures attack they advance a few px and go back after a few sprites. It sounds easy to make.


Zaranir

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In autoconvert, make unupgrading optional, like with a checkbox.

Reasoning: when you are building a deck, most importantly at the beginning, you just need X unupped and 6-X upped in (or less if it's a shield or something like that), but the converter automatically deconverts, if you have less than 6 unupped. Mostly, it's just annoys me a bit.


kvaak

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Importing for arena would be nice, makes it easier to test various decks and finally settle for the one you like.

Also pooping match results somewhere else than the chat window. Having to fish out the chat lines sucks.
« Last Edit: May 29, 2015, 11:11:06 pm by kvaak »


Zawadx

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Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.


Chapuz

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Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.
I second this. A white rectangle with the black letters would be better. Maybe with a little space to add a symbol (like the one of the Spell on the cards).