oEtG Forum

Something after the Chroma Temple Arc?

7636bas

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  • You hear about that thing down in Samothrace?
Might require dealing with Chroma Temple to start opening the quest line. These five (the three currently listed, plus two others, if you read between the correct lines) are to be imported as the ... archvillain, so to speak ... of the quest line, and the Guardian Temple quest line is arguably prepping you to face the five.

Now to look for a way to nerf all three a bit while at the same time keeping all three's running gag (collectively, a four-colour pillar + off-group mark; individually from top to bot, player-poison and creature-healing, Graboid/Wings, and HD/Tess).
Also, to figure out how would Nadox fit into the trio. (As for Ion, he's the leader. I almost swear Ion's going to be easier to wing it than Nadox.)

Lovataar
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Orok
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Saarn
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21 May edit

I knew it, the element pool is already exhausted for the fourth to slip in.
Nadox
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As for the bodily stats, I guess 125 HP/3x Mark/2x Draw-n-Deck should do.


cg

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Looks great so far. Thanks for designing!

On questlines - We don't need to tie it to the temple questline - there's a large number of distinct and unrelated questlines, and we will be expanding quests a great deal in the future. There's no penalty for failing a quest and they're able to be retried until completed, so there's no particular danger in people stumbling in to one that's too hard before they're ready. When quests get their rework, we'll likely add some indication of difficulty.

On story/text - In addition to decks and names, in order to put it in, we'll need the story. We'd certainly be happy with a very developed one, but it doesn't really need to be that complex. Most of what we have is just a few lines. What we specifically need for text for each battle is:
1. Mouseover/world map text - one line that shows up when you're picking which quest.
2. Battle start text - up to a screen full of story that shows before you fight each individual battle.
3. Battle won text - up to a screen full of story that shows when you win an individual battle.

Other stuff needed:
1. One-time rewards for winning every battle. These can be more or less what you want (I'll rebalance them if they're too low or too high). Currently, rewards can be gold, one or more specific cards, or the ability to choose one or more cards from a set of your choice. If you want something else (random cards for example, or whatever you can come up with), ask.
2. Stats (hp, mark power, draw power) for opponent. Also for player if applicable.
3. Special rules, if any.
4. If you care what region of potatotal island we stick it in, feel free to mention it. We will likely be killing off the whole "map" thing at some point (or completely reworking it), though, so feel free to ignore this part.


Fippe94

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I don't know if you are planning to change it cg, or if you are mistaken, but current quests have no battle starting text. Only map text and end text.


elenchus

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I knew it, the element pool is already exhausted for the fourth to slip in.
Nadox
067ka067k0037k20a8080381q068160680h0480f018pq


As for the bodily stats, I guess 125 HP/3x Mark/2x Draw-n-Deck should do.

I feel like the fourth deck doesn't really match the "off-color mark" feel of the first three, and I'm not sure the AI can handle SoW/Reflect decks. Maybe consider something like a mono deck with chroma mark and lots of off-color abilities and such, which would sorta fit the theme of the first three decks? Gimme a moment, I'll put a few together...

EDIT:
general duo control
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wings
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weapons
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tesseract
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death effects
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Or, applying your "multicolor pillars plus mark" idea more directly:

nocturnal
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« Last Edit: May 24, 2018, 03:43:24 am by elenchus »