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Demigod Prediction Decks

cg · 160 · 84681

kirbylover314

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Loki
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Thoughts:

Pacify not as good as just killing Shtriga with Holy Light and also no more Hand Drill.

Maybe +1 Purify, -1 Holy Light or -1 BH if concerned about Arsenic.

Extra Rewind is often one more soft cc to remove a really big Shtriga too.

Remember to set lockets for enough :time to use Eternity.


kirbylover314

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Scorpio
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I don't think I've won with the Mill Aether listed in OP ever, this feels way better. Can win either by deckout or big Otys

Need to adjust number of copies of each card probably, haven't quite fine tuned it yet.



serprex

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Decided to attack Mirage from another angle after getting screwed over by its unsummon-yoink combo screwing over the previous counters. Additional upside of new deck: it's cheap

Mirage
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Then I got to looking at cg's notes since I added a note saying the listed upped Mirage counter is pretty economical (unfortunately it wins by just holding on, so doesn't work unupped) so decided to get around to building fire/light economical Suwako counter:
Suwako
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Tried for a rareless Matrix counter, but unfortunately cg's idea of liquid antimatter is too slow, was hard enough getting pure entropy tears to stabilize, after that I needed a copy of sopa for wincon
1 rare Matrix
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dejahope works vs fafnir & orpheus & cardinal

Meanwhile, created a nearly-rareless fantasia counter since 6 nymphs is pretty steep. Pulvy could be swapped out, bit weird trying to counter geodiss/sosespike. Fantasia potentially does whatever & gets away with it by having triple chroma mark. Like stealing diss is pretty common, but then sometimes it plays diss with PA & now you need to draw diss or yoink it
1 rare Fantasia
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(turns out Clepsydra is rare. Guess this doesn't work then..)

Continuing along with idea of mass steal being strong for rareless counters,
rareless Incubus
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Rareless Rainbow took another day to map out. Initially tried dejahope+monk+holylight, but too much CC. So then had heatmirror/bonewall getting lock, but wasn't clean & seemed like fitting in a wincon would require some rares. Eventually fell upon good old geodiss+pa
rareless Rainbow
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rareless Fantasia
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& finally, after giving up on stealspam/purifyspam vs Scorpio, tidalshaman found a way
rareless Scorpio
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« Last Edit: July 01, 2023, 07:42:09 pm by serprex »


timpa

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serprex

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Mirage
0c6s00674f067qn067t9048100680a018pt


this is still way too unstable tho

Maybe you'd prefer a more stable deck, like guilesingu

Mirage
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« Last Edit: September 02, 2023, 01:59:12 pm by serprex »


Septima Rhay

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Works well for me vs. Nosferatu, but not well tested either.  I'd take my chances on drawing SoFo against Nos' early clepsydra and deflags; someone can probably tune it for control: oty, sofo, nymph.
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timpa

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Septima Rhay

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Halwyn counter
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Septima Rhay

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Mirage often gets clogged up with own cc-cards.  One can survive a few Clepsydras.  It is tough if Mirage gets Alchemists early and you have little CC.  Can also win on damage with Owl's Eye chip and Ice bolt finish.  I tried a version with Shard Brave, but Mirage clogging diminishes Sbrave utility.  Midas is quicker to access than steal and allows for Tornado-received Clepsydras to be played and to use mark quanta. It is satisfying when Tornado shuffles 2x Clepsydras. Not sure about Ice bolt vs dry spell.  Bolt is often too slow early to single bolt Alchies and if stolen by clepsydra gets used on own OE.  Spell is safer to be stolen and is quick quanta for early SoFOs.
Midas>Steal
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Mirage counter
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« Last Edit: April 18, 2024, 12:48:07 pm by Septima Rhay »


Septima Rhay

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Flood controls creature spam and fractal spam; high copy count needed for early-ish draw; Cardinal spams creatures quickly. Magma heals max HP of self and Auburn nymph (when needed if fearing lightning).  Fog is cheap shield that also can slow down discord scramble. Replace with Stone wall when earth quanta is solid.  Resist the urge to use throw rock on opponent cc, it is for anti-deckout (apply to own Auburn to avoid self-deckout).  BB own Auburn with active mid-game so as not to compete with Magma active quanta. Apply sinkhole to opponent creatures with this order of prioritization: shard of focus, Goose (only if you know you can handle an upcoming SoFo), Creature from fate egg with annoying active, Charger (if you feel you're losing the damage race early).  You can workout with shockwave, dry spell, ice bolt, but I found the build below to be reliable and efficient.  OE is questionable in this deck.  It can help remove Chargers that made their way to the board.  Swave is more reliable early but sometimes Cardinal wants to replace a shockwaved charger with SoFo or another charger.  OE cc on stick is worse early game, better mid-late game.

Could also go for an Earth forward build (see 2nd deck below) but I haven't tested this as much and it initially seems to miss Magma healing.  Problem with this build is dealing with discord scramble.  Metamorphosis to :earth after flood is on board.
Cardinal counter
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« Last Edit: April 21, 2024, 04:49:31 pm by Septima Rhay »