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Demigod Prediction Decks

cg · 165 · 312554

kirbylover314

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Loki
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Thoughts:

Pacify not as good as just killing Shtriga with Holy Light and also no more Hand Drill.

Maybe +1 Purify, -1 Holy Light or -1 BH if concerned about Arsenic.

Extra Rewind is often one more soft cc to remove a really big Shtriga too.

Remember to set lockets for enough :time to use Eternity.


kirbylover314

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Scorpio
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I don't think I've won with the Mill Aether listed in OP ever, this feels way better. Can win either by deckout or big Otys

Need to adjust number of copies of each card probably, haven't quite fine tuned it yet.



serprex

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Decided to attack Mirage from another angle after getting screwed over by its unsummon-yoink combo screwing over the previous counters. Additional upside of new deck: it's cheap

Mirage
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Then I got to looking at cg's notes since I added a note saying the listed upped Mirage counter is pretty economical (unfortunately it wins by just holding on, so doesn't work unupped) so decided to get around to building fire/light economical Suwako counter:
Suwako
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Tried for a rareless Matrix counter, but unfortunately cg's idea of liquid antimatter is too slow, was hard enough getting pure entropy tears to stabilize, after that I needed a copy of sopa for wincon
1 rare Matrix
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dejahope works vs fafnir & orpheus & cardinal

Meanwhile, created a nearly-rareless fantasia counter since 6 nymphs is pretty steep. Pulvy could be swapped out, bit weird trying to counter geodiss/sosespike. Fantasia potentially does whatever & gets away with it by having triple chroma mark. Like stealing diss is pretty common, but then sometimes it plays diss with PA & now you need to draw diss or yoink it
1 rare Fantasia
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(turns out Clepsydra is rare. Guess this doesn't work then..)

Continuing along with idea of mass steal being strong for rareless counters,
rareless Incubus
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Rareless Rainbow took another day to map out. Initially tried dejahope+monk+holylight, but too much CC. So then had heatmirror/bonewall getting lock, but wasn't clean & seemed like fitting in a wincon would require some rares. Eventually fell upon good old geodiss+pa
rareless Rainbow
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rareless Fantasia
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& finally, after giving up on stealspam/purifyspam vs Scorpio, tidalshaman found a way
rareless Scorpio
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« Last Edit: July 01, 2023, 07:42:09 pm by serprex »


timpa

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serprex

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Mirage
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this is still way too unstable tho

Maybe you'd prefer a more stable deck, like guilesingu

Mirage
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« Last Edit: September 02, 2023, 01:59:12 pm by serprex »


Septima Rhay

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Works well for me vs. Nosferatu, but not well tested either.  I'd take my chances on drawing SoFo against Nos' early clepsydra and deflags; someone can probably tune it for control: oty, sofo, nymph.
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timpa

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Septima Rhay

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Halwyn counter
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Septima Rhay

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Mirage often gets clogged up with own cc-cards.  One can survive a few Clepsydras.  It is tough if Mirage gets Alchemists early and you have little CC.  Can also win on damage with Owl's Eye chip and Ice bolt finish.  I tried a version with Shard Brave, but Mirage clogging diminishes Sbrave utility.  Midas is quicker to access than steal and allows for Tornado-received Clepsydras to be played and to use mark quanta. It is satisfying when Tornado shuffles 2x Clepsydras. Not sure about Ice bolt vs dry spell.  Bolt is often too slow early to single bolt Alchies and if stolen by clepsydra gets used on own OE.  Spell is safer to be stolen and is quick quanta for early SoFOs.
Midas>Steal
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Mirage counter
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« Last Edit: April 18, 2024, 12:48:07 pm by Septima Rhay »


Septima Rhay

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Flood controls creature spam and fractal spam; high copy count needed for early-ish draw; Cardinal spams creatures quickly. Magma heals max HP of self and Auburn nymph (when needed if fearing lightning).  Fog is cheap shield that also can slow down discord scramble. Replace with Stone wall when earth quanta is solid.  Resist the urge to use throw rock on opponent cc, it is for anti-deckout (apply to own Auburn to avoid self-deckout).  BB own Auburn with active mid-game so as not to compete with Magma active quanta. Apply sinkhole to opponent creatures with this order of prioritization: shard of focus, Goose (only if you know you can handle an upcoming SoFo), Creature from fate egg with annoying active, Charger (if you feel you're losing the damage race early).  You can workout with shockwave, dry spell, ice bolt, but I found the build below to be reliable and efficient.  OE is questionable in this deck.  It can help remove Chargers that made their way to the board.  Swave is more reliable early but sometimes Cardinal wants to replace a shockwaved charger with SoFo or another charger.  OE cc on stick is worse early game, better mid-late game.

Could also go for an Earth forward build (see 2nd deck below) but I haven't tested this as much and it initially seems to miss Magma healing.  Problem with this build is dealing with discord scramble.  Metamorphosis to :earth after flood is on board.
Cardinal counter
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« Last Edit: April 21, 2024, 04:49:31 pm by Septima Rhay »


Septima Rhay

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More reliable than original Shard Ready Purple nymphs.
Kichomo
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polly

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Hi sorry, first time posting, and I'm not sure how to get the formatting done like everyone else, but I got bored and tried making some 500 HP decks to various levels of success. I'd appreciate any feedback/optimisation/tuning, since I have no idea what I'm doing (both in terms of how to post on the forum, and in terms of deckbuilding)!

Thetis
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Should be pretty self-explanatory: play Diamond Shield, and wait until deckout. Use Hand Drill to replenish deck. As needed, either use Precog to dig for Diamond Shield, or ideally use it to ensure Waiter bonus at the end. Play Dry Spell to get the Water Quanta for Purify, and if you're lucky, get enough kills for Murderer bonus. (Since the intent is to win by deckout, you don't need to play the creatures from Hand Drill - in fact, it's better if you don't since you get Creatureless bonus.)


Perses
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The idea is similar to the deck for Thetis, except we need a bit of Gravity for Gravity Shield. Key idea is to get a turn 1 Protected/immaterial Gravity Shield. Metamorphosis is used similarly to Septima Rhay's usage in this deck, except switch first to Earth (for faster Stone Skin) then to Time (for Hand Drill). Gravity Shield doesn't seem to block weapons, so use Flying Weapon on Perses' Pulverizers. Hand Drill the Pulverizers, and play them to get Weapon Master and Equipped bonuses.


Swamp (edit: Version 1, Rareless)
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If you open with 2 Metamorphosis, cast one on yourself so that you're more likely to be able to drop a turn 2 Dream Catcher. Once Dream Catcher is out, Metamorphosis mark to Earth to fast charge Stonewall. Once you have 63 Earth quanta, Metamorphosis back to Aether, and start milling. Depending on game state (cards discarded by Swamp), it may be possible to Metamorphosis to Darkness later on so that you can play weapons/permanents (Shank of Void, Eclipse) for Equipped/Weapon Master/Grounds Keeper bonuses. If you do, be careful to not self-deckout due to lack of Aether quanta. Remember you can mill yourself for Waiter bonus.

Needs time to set up though - prone to losing if Swamp gets an early Eclipse/Shark.


Swamp (edit: Version 2)
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Stumbled upon this idea from Septima Rhay/serprex using Dispersion + Metamorphosis to generate fast Earth Quanta to fast charge Stonewall. Much faster at generating Earth Quanta to deal with the early Eclipse/Shark than version 1, but requires 4 rares. Also weaker to Pest-heavy starts (has issues getting Dream Catchers out earlier, but faster Stonewall charging provides more breathing room).

After first Disp+Meta, charge Stonewall (mark = Earth), then Metamorphosis to Aether for Dream Catcher mill. As possible, switch to mark = Light to charge for another Dispersion, or mark = Darkness to generate quanta for Eclipse/Shank of Void for bonuses (Grounds Keeper, Weapon Master, Equipped). Holy Light + Dispersion at the end for Murderer bonus. Once you're set up behind a Dream Catcher + charged Stonewall, you're basically just playing solitaire at that point.


St. Invictus
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I stumbled upon this concept from serprex (specifically the deck from Schwa at this link), and fell in love with the idea. I tried doing a few tweaks to optimise it against some Demigods, specifically St. Invictus. Definitely needs optimisation, the least polished of these decks. Can fail if St. Invictus gets lucky with the random creatures via rewind (e.g. Shard of Focus, Lifesmith, Ironclad Blacksmith, Null Mantis). Not sure if it'd be a good idea to use Equalise to reduce the Life Quanta cost of shield/weapon (i.e. use both Earth & Life Quanta for equalised equipment), or if the concept is doomed from the start?

« Last Edit: May 25, 2025, 06:07:44 pm by polly »


serprex

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Good to see some budget 500HP EM in the works (reminds me of when I was doing unupped 500EM decks vs FG in legacy)

Nice application of Imbue concept, but it's always going to be hard to get a consistent deck with so many combo pieces (granted it still does better than expected since the deck has so many partial combos)


polly

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I got Nosferatu today for Colosseum, came up with this.

Nosferatu
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Notable issues: sometimes Nosferatu gets lucky and manages to steal some Stone Skin, or uses Nightmare after I've used all my Stone Skin, so I lose out on either EM or 500 HP. I'd like to splash in a few Sanctuary, but I don't know what to cut out, and if I make the deck thiccer, I notice it impacts consistency, so this is the best I was able to come up with on my own. Would greatly appreciate feedback and/or optimisation/tuning.


polly

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Phoenix
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Notable Issues: Relies on a very specific set of combos, as a result, consistency is impacted, but works more often than not. Would appreciate help tuning to be more consistent. Has trouble dealing with dragon rushes from Phoenix.

Dispersion + Metamorphosis to fast charge Earth Quanta. Unless you're desperate, before playing Stonewall, make sure you also have an Imbue + Mirror Shield (this is to give Stonewall immaterial + Reflective). Final Shield combo needs to be Stonewall x2 + Mirror Shield + Appreciation in order to get 500 HP EM. Save 1 Dispersion for Disp+Reinforce to prevent deckout. Use Miracle + Holy Light at the last turn before Phoenix deckouts to get EM.

If desperate when setting up, can use Dispersion + Holy Light in order to heal 10 HP without consuming the Holy Light (using Dispersion + [Spell] does not consume [Spell]).

Protect Artifact is not run because it's redundant for the Stonewall when Imbued Mirror Shield. With Disp+Meta, your mark gets so strong that you eventually don't really need the quanta from pendulums, so they're really only there to help set up your shield. Once your shield combo is set up, redundant/extra copies (Mirror Shield or Stonewall) can be discarded, they're only found in such high quantities in order to be more likely to draw them.